Extends:
Modifiers:
Source code
SFCharacter.SFMonsterMiteProjectile%%
| Flying | Explode (vector HitLocation, vector HitNormal) |
{
speed=850.000000
MaxSpeed=850.000000
Damage=30.000000
MomentumTransfer=400000
SpawnSound=Sound'UnrealShare.Nali.thumpn'
ImpactSound=Sound'UnrealShare.Razorfish.tear1fs'
DrawScale=2.500000
}